The BHPS D&T Curriculum
At BHPS we provide children with a challenging and engaging D&T curriculum which is designed to prepare children for the developing world. The subject encourages children to become creative problem-solvers, both as individuals and as part of a team. Through the study of design and technology children combine practical skills with an understanding of aesthetic, social and environmental issues, in order to design and make a product. Evaluation is an integral part of the design process and allows children to adapt and improve their product, this is a key skill which they need throughout their life. Design and Technology helps all children to become discriminating and informed consumers and potential innovators.
Our design and technology curriculum is built around essential knowledge, understanding and key skills. These are broken into year group expectations and show clear continuity and progression. Our teaching of design and technology follows the design, make and evaluate cycle. The design process should be relevant in context, to give meaning to learning. While making, children should be given choice and a range of tools to choose freely from. When evaluating, children should be able to evaluate their own products against a design criteria. Each of these steps should be rooted in technical knowledge and vocabulary. We motivate and enthuse pupils by creating deep links with other curriculum areas including maths, science, history, art and SMSC. This ensures that their curiosity and fascination are maintained and that D&T is delivered in an exciting and engaging way.
Our D&T curriculum is designed to allow children time to think, discuss, practise, explore and embed. This allows time for teaching, practice and repetition – both in a year group and across both key stages. Curriculum coverage is mapped out carefully from EYFS to Year 6 which allows some key concepts to be developed at a deeper level of learning, understanding and mastery. Fundamental knowledge and skills are covered at key points throughout the primary phase and repeated to allow pupils to build on what has been taught before. Where year groups are covering an area in more depth, this will be highlighted in green on the Curriculum Depth Map below. Lessons will be planned and a knowledge organiser provided for pupils, which outlines the area to be taught, where the new knowledge and skills fit in with their prior learning, any sticky knowledge they need to understand and key vocabulary they need to learn.
Impact is evidenced through:
- Pupils will have clear enjoyment and confidence in design and technology that they will then apply to other areas of the curriculum
- Pupils will ultimately know more, remember more and understand more about Design Technology
- Demonstrating knowledge when using tools or skills in other areas of the curriculum and in enrichment opportunities both in and out of school
- The use and outcomes of the varied activities
- Low-stakes tests/quizzes
- As designers pupils will develop skills and attributes they can use beyond school and into adulthood.